About The 437

Info

The 437 is a cinematic sequential horror game that follows the player character as they explore the drop site, Pandora. A deep-water expedition that has gone silent at the bottom of the Diamantina Trench. Your mission is to investigate the sudden loss of contact and to save any crew members who might still be onboard. Explore the dark halls of the Pandora while hiding from creatures that lurk in the vents and the shadows. Discover the experiments the crew aboard the Pandora fell victim to, and escape with your life in this 2D side scrolling puzzle game.

Team

Stellar Octopians

  • Daniel Fiuk - Gameplay Programmer and Sprite Artist/Animator
  • Constantine Pallas - Composer and Light Engineer
  • Mason Desjarlais - Writer/Narrative Lead
  • Rylan Dressler - Level Designer and Sprite Artist

Game Promo


Check The Game Out!


My Contributions

Player Controller and Tilemap Navigation

I developed the player character controller. Creating the systems and interactions that allowed the player to navigate our levels. I implemented a solution that made use of Unity's Physics Layers to allow players and the monster to walk up and behind staircases.

Enemy Logic

For our game, I engineered a basic logic model that guided the behavior of our enemy, in patrolling and chasing the player, from scratch. The enemy has four states;
  1. Enter
    • Where the enemy flies down from a vent on the ceiling and lands of the floor.
  2. Patrol
    • Where the enemy walks around randomly for a period of time looking for the player.
      • This includes random pauses in movement, changes in directions, and the ability to go up and behind stairs.
  3. Hunt
    • Where the enemy will chase players around the level if caught.
      • We accounted for different elevations by path finding to climb stairs.
      • If the player hides away for a period of time, they will return to their patrolling state.
  4. Leave
    • After a period of patrolling or chasing, the enemy will fly back to the vent and leave the room.

Art

I was the primary artist and animator of the game, creating the vast majority of assets used in the game. My favorite to create here were the primary enemy of the game and the various death animations for the player.

I also assisted in implementing the lighting and special effects that added to the game’s art style and visual appeal.



Gallery