Hello, nice to meet you!

Professional Headshot. That's Me!

I am a gameplay programmer and game designer who specializes in C# and C++, developing gameplay systems, creating algorithms, and designing tools for developers and artists in Unity and Unreal Engine.

Get to know me more!

Check out what I’m working on!

Current Passion Project

  • A culmination of my experience working on games thus far.
  • Emphasizing game development best practices. Organization and documentation.
  • A project of my passion/obsession. 💖

Side Projects

  • Interactive Maps for Obsidian.
  • Organize your notes into pins on a custom map.

University Projects

  • Procedural level generation using layered noise functions.
  • Player controller and AI movement with adherence to 3D terrain.
  • Procedural level generation derived from wave function collapse.
  • Modular mechanics systems that allow for player expression.
  • Fast and fluid movement system.
  • Level design that emphasizes speed and maneuverability.
  • Enemy logic state machines.
  • 2D navigation and layered environmental interaction.

These are some of the tools I use!

Game Engines

Unity

Unity Engine Unity Engine

Actively Practiced

Unreal Engine

Unreal Engine Unreal Engine

Practice Paused

See more tools I regularly use!

Here’s how you can contact me!

Check me out over on my other platforms!