About Project Angels

Info

Project Angels is a sandbox project for me to practice my skills and experiment on my own. Taking my fascination with military aviation and a love for games like Ace Combat and Project Wingman, I’ve created the beginnings to my own arcade dog fighting sim game.

Check Out Prototype 5.0!


Here’s what I’ve been working on!

Find The Latest Progress & Updates!

Custom Editors and Developer Tools

When designing large, complex models for Stellar Octopians, I needed to manipulate many variables to optimize the systems for the best outcomes. I believe that having a flexible, well-organized, and clearly labeled toolset is essential, not only for myself but also for others who may work with my systems or need to modify them. I’ve found that when certain values become redundant or inactive, using compartmentalization, minimalism, and hiding unused variables can significantly increase my ability to navigate my tools efficiently.

Through this project, I am able to experiment and practice making custom Unity Editors, Property Drawers, Windows, and Custom Functions to expedite development.

Physics And Game Feel

By following a couple tutorials on how to replicate the physics of an aircraft. I started with base and began implementing my own changes and spin.

I’m following along with a tutorial series made by Vazgriz which you can find here. So far, I have only completed the first video and added my own camera systems, inputs, and changed how thrust functions to act on a point relative to the Rigidbody’s position.

I have collectively, a few hundred hours on Ace Combat and Project Wingman combined. I’ve fallen in love with how the games make you feel and how the aircraft feel to control. Despite this however, I wanted to take the arcade nature of the controls and physics and blend in some realism to give this game a unique feel to the aircraft.

Modeling And Animation

Through my time working with blender, I’ve been able to compile some simple assets that I may later animate and fully implement into my game. Here I’ve become familiar with the basic workflows with Blender including editing objects and meshes, as well as creating and animating rigs.

Check Out My Sketchfab!