Hello, nice to meet you!

Professional Headshot. That's Me!

I am a gameplay programmer and a graduate from Ontario Tech University in their Interactive Media and Game Development Program. I specialize in C# and C++, developing gameplay systems, creating algorithms, and designer tools for developers and artists in Unity and Unreal Engine.

Get to know me more!

Check out what I’m working on currently in my free time!

  • A culmination of my experience working on games thus far.
  • Emphasizing game development best practices. Organization and documentation.
  • A project of my passion/obsession. 💖

Here are some of my university projects!

  • Procedural level generation using layered noise functions.
  • Player controller and AI movement with adherence to 3D terrain.
  • Procedural level generation derived from wave function collapse.
  • Modular mechanics systems that allow for player expression.
  • Fast and fluid movement system.
  • Level design that emphasizes speed and maneuverability.
  • Enemy logic state machines.
  • 2D navigation and layered environmental interaction.

These are some of the tools I use!

See more tools I regularly use!

Here’s how you can contact me!

Check me out over on my other platforms!