Hi, I’m Dan!
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I am a systems and gameplay programmer. Soon I'll be a graduate from Ontario Tech University in their Interactive Media and Game Development Program. I specialize in C# and C++, developing gameplay systems, creating algorithms, and designer tools for developers and artists in Unity and Unreal Engine.
Currently I'm working on Daybreak, a survivor-like game where players fight against hoards of devouring void entities in a world being erased from existence. About Me |
![]() | I am a systems and gameplay programmer. Soon I'll be a graduate from Ontario Tech University in their Interactive Media and Game Development Program. I specialize in C# and C++, developing gameplay systems, creating algorithms, and designer tools for developers and artists in Unity and Unreal Engine. |
Currently I'm working on Daybreak, a survivor-like game where players fight against hoards of devouring void entities in a world being erased from existence.
About Me |
![]() |
I am a systems and gameplay programmer. Soon I'll be a graduate from Ontario Tech University in their Interactive Media and Game Development Program. I specialize in C# and C++, developing gameplay systems, creating algorithms, and designer tools for developers and artists in Unity and Unreal Engine.
Currently I'm working on Daybreak, a survivor-like game where players fight against hoards of devouring void entities in a world being erased from existence. About Me |
Here’s A Peek At What I’m Currently Working On!
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Daybreak
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Professional Work
Game Engines
More Tools I Know
Programming Languages