Hi, I’m Dan!

I am a systems and gameplay programmer. Soon I'll be a graduate from Ontario Tech University in their Interactive Media and Game Development Program. I specialize in C# and C++, developing gameplay systems, creating algorithms, and designer tools for developers and artists in Unity and Unreal Engine.

Currently I'm working on Daybreak, a survivor-like game where players fight against hoards of devouring void entities in a world being erased from existence.

About Me

I am a systems and gameplay programmer. Soon I'll be a graduate from Ontario Tech University in their Interactive Media and Game Development Program. I specialize in C# and C++, developing gameplay systems, creating algorithms, and designer tools for developers and artists in Unity and Unreal Engine.
Currently I'm working on Daybreak, a survivor-like game where players fight against hoards of devouring void entities in a world being erased from existence.

About Me

I am a systems and gameplay programmer. Soon I'll be a graduate from Ontario Tech University in their Interactive Media and Game Development Program. I specialize in C# and C++, developing gameplay systems, creating algorithms, and designer tools for developers and artists in Unity and Unreal Engine.

Currently I'm working on Daybreak, a survivor-like game where players fight against hoards of devouring void entities in a world being erased from existence.

About Me


Here’s A Peek At What I’m Currently Working On!

Daybreak

  1. Procedural Level Generation Using Layered Noise Functions
  2. Player Controller And AI Movement With Adherence To Terrain

Professional Work

Starlight

  1. Procedural Level Generation Through 3D Wave Function Collapse
  2. Modular Magic System

Moonset

  1. Fast and Fluid Movement System
  2. Level Design That Emphasizes Maneuverability

The 437

  1. Enemy Logic
  2. 2D Tilemap Navigation

Starlight

  1. Procedural Level Generation Through 3D Wave Function Collapse
  2. Modular Magic System

Moonset

  1. Fast and Fluid Movement System
  2. Level Design That Emphasizes Maneuverability

The 437

  1. Enemy Logic
  2. 2D Tilemap Navigation

Starlight

  1. Procedural Level Generation Through 3D Wave Function Collapse
  2. Modular Magic System

Moonset

  1. Fast and Fluid Movement System
  2. Level Design That Emphasizes Maneuverability

The 437

  1. Enemy Logic
  2. 2D Tilemap Navigation

Game Engines


More Tools I Know


Programming Languages


Here’s how you can reach me!


Check Me Out On My Other Platforms!